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Canvas Particles Emission

So, I've decided that I am going to make a series of creations where I'll hopefully show you how to do some basic (to intermediate and few advanced) stuffs with canvas like the following:

  • Particles Emission.
  • Emission of Particles with different shapes and effects.
  • Emission of Particles leaving trails.
  • Rebound against wall.
  • Rebound against each other.
  • Collision and Rebound with floor only.
  • Pulling each other in groups using spider webs (web matrix?).
  • Add gravity to particles.
  • Different types of diagrams and objects.
  • 3D particles.
  • ... and probably few more stuffs ;).

This is the first one of the series - Particles Emissions. To understand this experiment, check out the Javascript code, it's heavily commented!

The basic concept behind it is that, you need to run a function at regular intervals that can create a particle and then add to an array (a pool of particles). After creating and adding to the master array, the function needs to repaint (re-render or re-draw) all the particles from the master array using a for loop.

While redrawing, the x and y positions of the particles change based on a speed which is basically an integer that needs to be added to the current (old) x and y co-ordinates everytime the function (or the for loop) is executed. Yeh, it's that simple!

If you cannot understand something, ask in the comments!

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    Canvas Particles Emission

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